Ios Simulator Macos

Libraries and Frameworks

From simulator select the device where you want to install the application. Open the Terminal application and execute the following command: xcrun simctl list. The above command lists out all the. You may connect a real device to your Mac using a cable, or for iOS or tvOS apps, connect it over WiFi after you pair it with Xcode. For macOS apps, choose a scheme, then click the Run button in the toolbar. You can also run SwiftUI apps in the simulator or on a device using the controls in the preview. IOS simulator testing Mobile app testing uses a combination of local devices, real device clouds, and iOS simulators (which need to run on macOS instances). Certain tests need to run in your hand to get a feel for responsiveness and real-world “feel,” and others need to run on real devices to understand complex hardware interactions. One of the best iOS emulators for Windows 10, iPadian is a completely paid solution, so you can’t really get a free trial or anything for it. As the name suggests, this is an iPad simulator. Like other simulators, you don’t get things like the App Store with iPadian.

The SDK requires the following frameworks for a successful compilation:

Ios Simulator Macos
PlatformConnectionBBDevice APIFramework
iOSBluetooth Classic, Bluetooth LE
  • libBBDevice-iOS-BT.a
  • CoreBluetooth.framework
  • ExternalAccessory.framework
  • SystemConfiguration.framework
  • Security.framework
  • BBDeviceSPoC.frameworkSPoC
  • CoreLocation.frameworkSPoC
iOSAudio, Bluetooth Classic, Bluetooth LE
  • libBBDevice-iOS-AudioAndBT.a
  • AudioToolbox.framework
  • CoreAudio.framework
  • MediaPlayer.framework
  • AVFoundation.framework
  • CoreBluetooth.framework
  • ExternalAccessory.framework
  • SystemConfiguration.framework
  • Security.framework
  • BBDeviceSPoC.frameworkSPoC
  • CoreLocation.frameworkSPoC
macOSBluetooth LE, USB
  • libBBDevice-macOS-BLEAndUSB.a
  • IOKit.framework
  • IOBluetooth.framework
  • Foundation.framework
  • SystemConfiguration.framework

BBDeviceSPoC.framework

To support Software-Based PIN Entry (SPoC), add the BBDeviceSPoC.framework under the project's Embedded Binaries section:

Build Settings

The SDK contains C and C++ files, to let Xcode compiler recognize all the library files, your app need tomake a few change in the project's Build Settings:

Objective-C

  1. Set the C++ Standard Library to LLVM C++.
  2. Renaming the filename extension of the files that use the SDK from .m to .mm.

Swift

  1. Set the C++ Standard Library to LLVM C++.
  2. Create a file YourProjectName-Bridging-Header.h that imported all the required SDK .h files and set the Objective-C Bridging Header to $(SRCROOT)/YourProjectName/YourProjectName-Bridging-Header.h.
  3. Add -lstdc++ to Other Linker Flags.
Ios

Info.plist

The following key-value pairs are required in your app's Info.plist:

KeyValueDescription
NSMicrophoneUsageDescriptionWhen the system prompts the user to allow access, this string is displayed as part of the alert.Privacy - Microphone Usage Description.
NSBluetoothPeripheralUsageDescriptionWhen the system prompts the user to allow usage, the value that you provide for this key is displayed as part of the alert.Privacy - Bluetooth Peripheral Usage Description.
NSLocationWhenInUseUsageDescription and NSLocationAlwaysAndWhenInUseUsageDescriptionSPoC (If your app supports iOS 10 and earlier, the NSLocationAlwaysUsageDescription key is also required.)When the system prompts the user to allow access, this string is displayed as part of the alert panel.Privacy - Location Usage Description.
UIBackgroundModesaudio, bluetooth-central (Bluetooth LE), external-accessory (Bluetooth Classic)Required background modes.
UISupportedExternalAccessoryProtocolsMPOS-PCIcom.bbpos.bt.wisepad (Bluetooth Classic)Supported external accessory protocols.

UIBackgroundModes

For better user experience, the app can enable background modes to allow the Audio/Bluetooth to continue to work when the app goes into the background. This prevents interruption on the data when the phone Home button is hit accidentally.

For Audio communication, a red warning bar will appear when the app enters background mode while the audio is still in use. When the app enters background mode, the SDK will stop the audio after a certain period of time (normally within 10 seconds). If the SDK detected the device is still plugged, it will try to restore the volume to previous value and a system volume pop up may appear during the restore process. When the red warning bar disappeared and the transaction is not yet completed, the error AudioBackgroundTimeout will be triggered.

UISupportedExternalAccessoryProtocols

Before submitting your iOS app for distribution, Apple requires all iOS apps that communicate with Apple approved MFi devices via Bluetooth Classic be registered with Apple. This whitelist process can take 3-5 business days. To request whitelisting, submit your app information to BBPOS through https://developer.bbpos.com.

Mac Os Ios Download

iOS Simulator

Mac Os Catalina Simulator Online

The iOS simulator is designed to assist you in designing and testing your app. To run the app in simulator, include all the -simulator.a libraries in the SDK zip to the app's project folder. However, depending on the Mac hardware differences and the simulated iOS device/version differences, the audio communication may not perform the same as testing on a real device. Additionally, simulator doesn’t support the Bluetooth frameworks and should not use for SPoC.

Download Ios Simulator For Mac

  1. Required for BBDeviceSPoC API. ↩

  2. Required for WisePad devices with Bluetooth Classic connection. ↩